# Auto Split

Split a sprite sheet into individual pieces locally—no credits—then export or drag each piece for further work.

## TL;DR: 2 steps

**Auto Split** fits sprite sheets that already have clear gaps between pieces and need a fast local cut into separate bitmaps. The pass does not consume credits: it runs on-device, then each piece can be exported or dragged into later steps on its own.

Names follow the source sprite sheet with a serialized suffix. Because the cut is geometric rather than model-labeled, those names stay automated and uninformative—rename after export when readability matters.

![Sprite sheet with UI and environment pieces before Auto Split](/images/auto-split/auto_split_base_image_.webp)

## Step 1: Open Image Split — Auto Split

Select the sprite sheet on the canvas. In the selection toolbar, open **Image Split**, then choose **Auto Split**.

![Image Split menu with Auto Split selected on a sprite sheet](/images/auto-split/auto_split_base_image_step1_.webp)

## Step 2: Review the split pieces

Auto Split detects separate regions and cuts them into individual images. Each piece keeps the sprite sheet’s base name plus a sequence suffix (for example `… Part 26`), ready for export or drag-and-drop into further processing.

![Sprite sheet after Auto Split with per-piece bounds and serialized names](/images/auto-split/auto_split_step2_output_image_.webp)

Use Auto Split when speed and credit cost matter more than semantic filenames. For readable labels or tighter boundary control, plan a rename pass—or use a manual split path—before locking assets into the engine.

For a browser-only cut that never leaves the device, try the local [Sprite Auto Split Extractor](/tools/sprite_auto_split_extractor/).
