# Extract Background

Remove characters and UI from a scene sprite to generate a clean background plate for reuse.

## TL;DR: 3 steps

**Extract Background** fits a full scene sprite when the goal is a clean environment plate without characters, HUD, or interaction prompts. Open **AI tools**, then **AI Extract**, choose **Extract Background**, pick a model and size, then generate. The output is a reused background candidate—not a guaranteed pixel-perfect rebuild of every building edge.

**Extract Background** asks the model to reconstruct the scene without foreground actors and UI overlays, then returns a background-focused image for further art or level work.

## Step 1: Start from a full scene sprite

Use a scene that mixes environment, characters, and UI. The example below is a village shot with NPCs, HUD, and on-image labels still present.

![Full game scene with characters and UI before Extract Background](/images/extract-background/extract_background_step1_base_image_.webp)

## Step 2: Open Extract Background and set model options

With the image selected, open **AI tools**, then **AI Extract**, and choose **Extract Background**.

![AI tools menu with AI Extract open and Extract Background highlighted](/images/extract-background/extract_background_step2_1_button_.webp)

In the **AI Extract Background** dialog, pick a model (for example GPT Image 2), set output size and quality, then start extracting.

![AI Extract Background dialog with model, size, and quality](/images/extract-background/extract_background_step2_2_dialogue_.webp)

## Step 3: Review the clean background result

The result drops characters and UI and keeps an environment plate—houses, ground, trees, sky—ready to reuse as a backdrop.

![Clean village background after Extract Background](/images/extract-background/extract_background_step3_cleanbackground_.webp)

Extracted backgrounds are often **not** pixel-aligned with the source. In this example, building shapes and some art styling drift relative to the original frame. Plan a visual check (and light touch-up if needed) before treating the plate as production-locked.
