Extract UI Elements
Call a vision model on a scene screenshot to extract UI elements into one sprite bitmap.
TL;DR
Extract UI Elements fits a concrete game-scene screenshot when the goal is to pull UI pieces into one sprite bitmap via a vision model. It is a poor fit when region count and boundaries must be exact: results stay approximate and depend on the chosen model.
Extract UI Elements runs model-based UI extraction on the current image. No prompt is required; the flow is driven from the UI.
Step 1: Select the feature from the menu
With the target image selected, open the Extract-related menu and choose Extract UI Elements.

Step 2: Set the model and parameters
In the dialog, pick the model and output size. Supported options include GPT Image 2, Nano Banana / Nano Banana 2, and Nano Banana Pro. Larger sizes tend to yield more items and more variety in the extraction.

Step 3: Check the extraction result
After generation, review the assembled sprite. The current output is a non-transparent bitmap layer; cleanup is usually needed before feeding it into later steps.
Better fit: bitmap to sprite sheet
A UI-dense single bitmap is a stronger scene for Extract UI Elements than the walkthrough above. The model pulls discrete controls and panels from one source image into a single sprite map; coverage and boundaries here are richer and more precise than the Step 3 demo.