# HD Upscale

Upscale a selected canvas image with AI HD Upscale—set redraw range, format, and magnification, then review the new layer.

## TL;DR: 3 steps

**HD Upscale** fits bitmaps that need a larger pixel footprint and can tolerate some generative reinterpretation. Controls are redraw range, output format, and magnification; the run spends credits and places the result as a new layer to the right of the source. Dense game UI, baked-in text, and small icon grids are still weak spots—raising redraw range changes look more than it recovers crisp labels.

Source frame used in this walkthrough: a shop / inventory scene with HUD, item grid, and environment in one plate.

![Shop scene with inventory UI before HD Upscale](/images/hd_scale/HD_upscale_origin_image_.webp)

## Step 1: Open HD Upscale on the selected image

Select the image on the canvas. Open **AI tools**, then choose **HD Upscale**.

![AI tools menu with HD Upscale highlighted](/images/hd_scale/HD_upscale_step1_.webp)

## Step 2: Set redraw range, format, and magnification

The dialog shows original size versus the projected upscaled size. Adjust:

- **Redraw range** — how far the pass may regenerate detail (low keeps structure closer to the source; higher rewrites more)
- **Output format** — PNG, JPG, or WEBP
- **Magnification** — scale factor (for example ×2)

Credit cost appears before confirm. The upscaled plate lands as a new layer to the right of the original.

![AI HD Upscale dialog with redraw range, format, and magnification](/images/hd_scale/HD_upscale_step2_set_parameters_.webp)

## Step 3: Review the upscaled layer

After the run, compare the new layer to the source. On this shop UI plate, a low redraw setting enlarges the frame but leaves soft edges on small icons and on-screen text.

![HD Upscale result at a low redraw range](/images/hd_scale/HD_upscale_step3_output_image_.webp)

Pushing **Redraw range** higher (for example `0.6`) spends more of the pass on regeneration. Layout and props can drift; labels and fine HUD marks often stay mushy or turn into noise rather than readable type.

![HD Upscale result with redraw range set to 0.6](/images/hd_scale/HD_upscale_step3-2_output_image_0-6_.webp)

Use HD Upscale when a larger export size matters more than pixel-perfect UI fidelity. For plates where inventory icons, status text, or pixel edges must stay exact, keep a lower redraw—or skip this path and scale only the layers that benefit from generative detail.
