How to use
Local sprite tools in the browser. No upload. Cut sheets, unpack animation order, pack PSD layers, export a Cocos atlas. Files stay on your device.
Game sprite work often hits the same steps: a sheet that needs frames, an animation that needs click order, a PSD that needs named cuts, a Creator atlas that needs a plist. The five tools on this page cover those steps.
Open the card that matches the file in hand. Auto Split dumps every sprite. Sheet Splitter follows a counted grid. Unpacker keeps click order and can write a GIF. PSD to Spritesheet reads Photoshop layers. Cocos Sprite Atlas writes a same-name PNG and Cocos2d-x plist.