Figma to Godot
Import a layered Figma or PSD file into VberAI Studio and export a Godot scene.
TL;DR
Figma to Godot fits layered UI or HUD files—.fig or PSD/PSB—that need to land in Godot as a scene. VberAI Studio imports the design, then exports to the engine. This pass uses Godot as the target.
Import either as PSD/PSB or as a Figma project. Export writes a .tscn; default paths follow Godot’s Assets layout.
Step 1: Locate the Figma file
Open the layered Figma file for the screen. Named groups (frames, buttons, HUD bars) carry through into Studio and the Godot node tree.

Step 2: Import into VberAI Studio
PSD/PSB. Export the Figma file as a layered PSD, then in Studio choose Import → PSD/PSB.


Figma project. On the Studio projects page, choose Import Project and select the .fig file.

Step 3: Export to Godot
Select the screen (for example Main Screen). Open Export and choose Export to Godot.

In the dialog, set format to Scene (.tscn). Default paths looks up the project’s Assets folder and writes into that layout.

Walkthrough videos
PSD/PSB import and Godot export:
Figma Import Project and Godot export: