TL;DR

Extract Background fits a full scene sprite when the goal is a clean environment plate without characters, HUD, or interaction prompts. Open the Extract menu, pick model and size, then generate. The output is a reused background candidate—not a guaranteed pixel-perfect rebuild of every building edge.

Extract Background asks the model to reconstruct the scene without foreground actors and UI overlays, then returns a background-focused image for further art or level work.

Step 1: Start from a full scene sprite

Use a scene that mixes environment, characters, and UI. The example below is a village shot with NPCs, HUD, and on-image labels still present.

Full game scene with characters and UI before Extract Background

Step 2: Open Extract Background and set model options

With the image selected, open the Extract menu and choose Extract Background.

Extract menu with Extract Background selected

In the AI Extract Background dialog, pick a model (for example GPT Image 2), set output size and quality, then start extracting.

AI Extract Background dialog with model, size, and quality

Step 3: Review the clean background result

The result drops characters and UI and keeps an environment plate—houses, ground, trees, sky—ready to reuse as a backdrop.

Clean village background after Extract Background

Extracted backgrounds are often not pixel-aligned with the source. In this example, building shapes and some art styling drift relative to the original frame. Plan a visual check (and light touch-up if needed) before treating the plate as production-locked.