TL;DR

HD Upscale fits bitmaps that need a larger pixel footprint and can tolerate some generative reinterpretation. Controls are redraw range, output format, and magnification; the run spends credits and places the result as a new layer to the right of the source. Dense game UI, baked-in text, and small icon grids are still weak spots—raising redraw range changes look more than it recovers crisp labels.

Source frame used in this walkthrough: a shop / inventory scene with HUD, item grid, and environment in one plate.

Shop scene with inventory UI before HD Upscale

Step 1: Open HD Upscale on the selected image

Select the image on the canvas. In the selection toolbar, choose HD Upscale (AI group).

Selection toolbar with HD Upscale highlighted

Step 2: Set redraw range, format, and magnification

The dialog shows original size versus the projected upscaled size. Adjust:

  • Redraw range — how far the pass may regenerate detail (low keeps structure closer to the source; higher rewrites more)
  • Output format — PNG, JPG, or WEBP
  • Magnification — scale factor (for example ×2)

Credit cost appears before confirm. The upscaled plate lands as a new layer to the right of the original.

AI HD Upscale dialog with redraw range, format, and magnification

Step 3: Review the upscaled layer

After the run, compare the new layer to the source. On this shop UI plate, a low redraw setting enlarges the frame but leaves soft edges on small icons and on-screen text.

HD Upscale result at a low redraw range

Pushing Redraw range higher (for example 0.6) spends more of the pass on regeneration. Layout and props can drift; labels and fine HUD marks often stay mushy or turn into noise rather than readable type.

HD Upscale result with redraw range set to 0.6

Use HD Upscale when a larger export size matters more than pixel-perfect UI fidelity. For plates where inventory icons, status text, or pixel edges must stay exact, keep a lower redraw—or skip this path and scale only the layers that benefit from generative detail.