TL;DR

Unity MCP used to be a paid entitlement. The current Personal plan lists Unity’s MCP access as included, with no credit card. Figma MCP has stayed behind a paid subscription. Some MCP products charge, some stay free. The line is whether each call generates request cost.

Unity MCP sat behind a paid plan

The current Personal column on Unity’s pricing page puts MCP next to Cloud ecosystem access and CLI access, under a Free plan.

Unity Personal versus Pro: Personal is Free and includes Unity's MCP access
Unity Personal now lists Unity's MCP access as included.

That used to be a paid benefit, then it opened up. Comments under Unity MCP write-ups from a few months back were already on this. One reply, a month later, is only: MCP is free now.

YouTube comments: MCP is free now, and an earlier reply calling Unity MCP pricing a slap in the face
The older complaint is that Unity's side has no inference cost; tokens are already paid on the coding-tool side.

Someone in the comments went after it with no mercy: there is no inference cost on Unity’s side. Tokens are already paid to Cursor or Claude. A second subscription then looks like a fee for the engine not being left behind. Unity’s own Get started with Unity MCP tutorial is the setup: the Editor acts as a local server, and the coding tool talks to the open project.

Unity tutorial page: Get started with Unity MCP, Editor as a server for Claude Code, Cursor, Codex
Unity MCP exposes the open Editor to Claude Code, Cursor, Codex, and similar tools.

How the channel itself works on this site: How MCP Connects AI Coding Tools to Game Engines. Unity 6’s built-in Bridge is local IPC; see Unity’s Codex plugin.

Figma MCP has stayed a subscription benefit

Figma’s MCP is still a paid-subscription benefit. The client list is long—Claude, Claude Code, ChatGPT, Cursor, VS Code—but the file still lives on Figma’s side. Each call is a request against that hosted file.

Figma MCP install cards for Claude, Claude Code, ChatGPT, Cursor, Xcode, and VS Code
Figma MCP connects many coding tools. Access still follows a Figma subscription.

Request cost is the line

VberAI Studio sits with Figma on this point. An MCP that talks to VberAI hits a hosted service, so more calls mean more request cost.

A game engine is a local client. Scene, nodes, and console stay on the machine. MCP cost there is nearly zero.

Takeaway

MCP is not one product. A local engine channel can stay free.

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