All notes
These notes follow one path as it was actually done. Docs answer one concrete problem.
How it felt
Godot
About Godot
- Godot 4.7 Codex Skill: the Godot 4.7 developer docs, made into a Skill
- VberAI export into game engines: one artboard in Godot and Unity
- Is Godot Open Source?
- What Language Does Godot Use?
- Can Godot Fully Automate AI Development, and Can the Result Verify Itself?
- Godot AI Art Workflow: Batch Processing, and Sync Between Generation and Code
Unity
About Unity
- Unity CLI vs Unity Plugin for Codex
- How to connect Codex to Unity
- AI First: Should Unity Generate Music and Video? Yes
- Should MCP Be Paid? Why Unity MCP Pricing Got Flamed
- A detailed introduction to Unity Skills in Codex
- Unity's Codex Plugin: What the 31 Skills Cover, and What They Leave Out
Convert
Layered design files into engine-ready scenes.
- PSD to Unity: No Canvas-Size Setting; Layer Positions Live on the Prefab
- Figma to Godot Importers Are One-Way: Why MCP + AI Art Sync Needs a Different Pipeline
- Image to Layers: How to Separate Character Images Into Layers for a Faster Game Asset Preparation Workflow
- Figma to Unity: after AI First, UI handwork is no longer the center
- Exporting Figma designs to Godot: post-processing after Figma and Cursor
Sprite
Sprite sheets, cleanup, and reskin on existing game art.
- A 2D fight screen is three layers, plus a sprite sheet for each state
- Is ChatGPT Image 2.5 Sunburst a Good Fit for Sprite Sheets?
- How to Make ChatGPT Image Sprites Usable for Game Development: Generation Is Easy, Later Maintenance Needs Professional Tools
- Running one seasonal reskin across many live game titles
- What does pixel sprite sheet cleanup look like without AI-assisted tools?
- Using AI to generate sprite sheets and clean them up into game-ready pixel art
Localization
On-image text in store frames and UI sprites.