TL;DR: 3 steps

PNG to PSD fits a game UI that only exists as one flattened PNG—a HUD, a screen capture, a board that was never layered—and needs Photoshop again. Run Auto Layering so named pieces come from detected edges, then Export to Photoshop PSD. The .psd keeps those pieces as separate graphic and text layers. The same path works when many screens share that one-PNG starting point.

Step 1: Auto Layering

Open the PNG in VberAI Studio and select the board (for example cat_journey_UI). On the selection toolbar, open the overlapping-layers control and choose Auto-Layering.

Overlapping-layers menu with Auto-Layering and Layer Split

Confirm Run AI auto-layering? then Start layering.

Confirm dialog: Run AI auto-layering, Start layering

Named bounds land on the plate: the sliced, named images are ready. Details for this pass are on Auto Layering.

Auto Layering result with named bounds on the cat-journey UI

Step 2: Export to Photoshop PSD

Keep the layered board selected (here cat_journey_UI_layer, 1536×864). Open Image Export and choose Export to Photoshop PSD.

Image Export menu with Export to Photoshop PSD highlighted

Step 3: Open the PSD

The file writes as {name}_layer.psd—for this board, cat_journey_UI_layer.psd. Photoshop lists named graphic and text layers (skill slots, currency icons, HUD labels) so each piece can move, hide, or restyle without recapturing the screen.

cat_journey_UI_layer.psd in Photoshop with named graphic and text layers

To send that file into Godot: PSD to Godot.